3D View
3x3
CFOP
R2 B' R2 D' R' B' U' R D2 B' L2 F2 D L2 U' R2 L2 D B2 U R2

y inspection
r' R2 D D R' r y L' U L D xcross
R U' R' U R' U' R y L' U L 2nd pair
F2L 41
U' U' R' U R2 U' R' 3rd pair
AF2L 24
U R' U' U' R y U' R U R' 4th pair
F2L 12
R y R U R' d R' U' U' R' F R F' OLL
OLL 18
U' F R U' R' U' R U R' F' R U R' U' R' F R F' U' PLL
Y Perm
 
Time
Split
Total
7.26
100%
67
9.23
71
9.78
F2L
4.17
57.4%
36
8.63
39
9.35
LL
3.09
42.6%
31
10.03
32
10.36
Cross+1
2.00
27.5%
10
5.00
11
5.50
OLS
2.40
33.1%
21
8.75
23
9.58
PLL
1.46
20.1%
19
13.01
19
13.01
Statistics for Max Park - 3x3 Actual Used Algorithm Sheet
956
Recorded
Solves
5.46
Recorded
Average
10.8
Average
TPS
58.8ETM
Average
Movecount
29% W Y 26.9%
3.2% R O 3.5%
18.3% B G 19%
Cross
Color
Cross Usage
Cross 51.05%
XCross 43.83%
XXCross 5.13%