• R U2' R2' F R F' U2' R U' R'
  • R U2 BR' R BR R2' U' R U' R'
  • y2 R U2' R2' F' U' F U R U2' R U' R'
  • R' U2' F R' F' R2 U R' U R
  • R U2 R' U' R U R' U2' R' F R F'
  • y R U2' R' F' U' F U2' R' F R F'
  • F R' F' R U2 R U' R' U R U2' R'
  • R' U' R U' R2' F R F' U2 R
  • R U R' U2 F R' F' R2 U2 R'
  • R U R' U R2 BR' R' BR U2' R'
  • y2 BR' R' U2' R U2 R' U2' R U2 BR
  • R U2 R' U' R U2 R' F' U' F R U2' R'
  • F R' F' U' R U2' R U2 R2' U R
  • R' U' R U' R' U F' U' F U2 R
  • R U2' R' U F' U' F U2' R U' R'
  • F R' F' R U2' R U2' R' U R U2' R'

L Shapes

Megaminx

Huge thanks for James Macdiarmid for sharing his algorithms and consulting this section
and Nicolas Naing for added algorithms

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