Pieces

There are 3 types of pieces in the puzzle: Centers, Corners and Edges.

Centers
Corners
Edges

Centers will always stay in the same place in relation to eachother

Moves

Each face of the Rubik's cube is notated with it's first letter:
Right, Left, Up, Down, Front, Back

Noting the face, means a 90 degrees clockwise rotation.

if the face is followed by a ' like in R', it means 90 degrees counter-clockwise rotation.

if the face is followed by a 2 like in R2, it means 180 degrees counter-clockwise rotation.

if the face is not in a capital letter like in f, it means rotation of two layers.

Right Face

R
R'
R2

Left Face

L
L'
L2

Up Face

U
U'
U2

Front Face

F
F'
F2

2 Front Faces

f
f'
f2

Rotate the Puzzle

y
y'
y2

The goal of this stage is to form a white cross on the bottom of the puzzle, where each edge on the bottom layer is consistent with both faces it's connected to

This stage is intuitive up to the highest levels and can be performed intuitively

As a beginner, bring an edge piece to the top layer where you will face two of the followin scenarios

Cross color facing up

Rotate to the corrosponding face And bring to the bottom layer

Cross color facing to The side

Rotate next to the corrosponding face And bring to the bottom layer

The goal of this stage is to locate and insert the corner pieces of the bottom layer

if the corner piece is on the top layer, there are 3 options

If the corner piece is in the bottom layer, just replace it with another corner piece

Cross color facing to the right

Cross color facing to the left

Cross color facing up

The goal of this stage is to locate and insert the edge pieces of the middle layer

if the edge piece is on the U layer, there are 2 options

If the edge piece is in the middle layer, just replace it with another edge piece

Edge Color is the same as the front face

Edge Color is the same as the right face

The goal of this stage is to orient all of the top layer pieces that the yellow color will face up

First, orient the edges

The top edges form a line

The top edges form an L shape

Nothing is oriented (both algs)

Then, orient the corners.

There are 7 cases, all of which can be solved with one or two algorithms named Sune and Anti-Sune

Sune

Anti Sune

Sune x 2

Sune x 3

Sune + Anti-Sune

Sune + U' + Sune

Sune + U' + Anti-Sune

The goal of this stage is to locate and permute the pieces of the last layer

First, we permute the corner pieces. there are three options:

permute the corners on the right

Second, we permute the edge pieces. use this algorithms to permute 3 of the edges clockwise

Permute right, front and left corners clockwise